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Pestilence

Project type

3D Model

Date

May 2025

Location

Blender, Quixel Mixer

This stylized plague doctor mask was created as part of a project to explore the capabilities of Quixel Mixer beyond its standard surface blending tools. I modeled the base in Blender, focusing on clean topology and proper UVs to ensure a seamless texturing workflow.

The main goal was to see how far I could push Mixer for custom masks, edge detailing, wear and tear, and layered texture effects. I experimented with combining procedural and smart materials to create believable leather, worn stitching, and aged metal, all while keeping the look game-ready and optimized.

This project helped me understand how Mixer can support more creative and stylized outcomes while still fitting into a real-time asset pipeline.

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